• ShinkanTrain@lemmy.ml
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    20 days ago

    The simulation will simply take longer to get to the next state. We wouldn’t be able to tell.

    Heck, we might have crashed the simulation multiple times already with crazy experiments and they had to load a backup.

  • Kühlschrank@lemmy.world
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    20 days ago

    Nah we’re fine, it doesn’t use processing power until we observe it. Maybe if we set up a bunch of observation posts and intentionally tried to DDOS reality, but I’m sure it has enough resources for our puny science.

  • WhiskyTangoFoxtrot@lemmy.world
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    20 days ago

    Don’t worry, light pollution from cities cancels it out. The simulation used to need to render a detailed night sky for pretty much everyone on the planet. Now most people just get a dull greyish black.

  • SkunkWorkz@lemmy.world
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    20 days ago

    Yeah because rendering a blurry image of a star is so difficult compared to simulating physics for billions of beings and plants down to the atom.

    • It_Is1-24PM@lemmy.world
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      20 days ago

      Have you ever seen those billions rendered at the same time & place? 😁 There is no need to render NPCs you can’t see…

      • SkunkWorkz@lemmy.world
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        19 days ago

        Well it still needs to simulate some things of the NPCs you can’t see. Since those still affect things like weather, world economy, politics that will influence what the player character sees and interacts with.

        • FackCurs@lemmy.world
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          19 days ago

          Yeah but all of that can be abstracted. Instead of simulating down to the atom, if e.g. a plant is out of FOV, you can just run a probability table for its properties and functions. Things like alive or dead, quantity of co2 and water consumed, o2 produced etc.

  • Kyrgizion@lemmy.world
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    20 days ago

    I mean, planck length & planck time are probably the resolution our simulation runs at. And collapsing superposition? Obviously just the “LoD” system only rendering what’s relevant to the users/creators and wasting no resources on unused assets.

    • Tlaloc_Temporal@lemmy.ca
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      20 days ago

      That suggests we can change the superposition collapse distance by changing how much were observing. By measuring the proportion of change as we turn on or off large-scale observation systems, we can calculate how much of the universe is being loaded by other users. We can finally start solving the drake equation!

      • Madagaskar_sky@lemmy.world
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        20 days ago

        I think “observers” are not people but macro systems of particles. Rendering only happens when macro systems require it, for example when ‘observing’ or when a chemical reaction is happening.

  • logicbomb@lemmy.world
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    20 days ago

    How many billions of people have we got? It seems like the universe is very good at scaling.

    And even if it crashes, why would that mean it disappears? If your computer crashes, does it typically stop working forever, or can you fix it?

    For all we know, maybe it already crashes a lot and there is just no way for us to know about it.

  • Etterra@discuss.online
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    19 days ago

    It’s a race between GrayStillPlays and Let’sGameItOut to see who can break the game first, and I’m here for it.

  • Damaskox@lemmy.world
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    20 days ago

    I’m imagining a big ERROR - pop-up appearing in the sky all of the sudden.

    The idea amuses me!

  • Asafum@feddit.nl
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    20 days ago

    Lol it would be the simulators fault for trying to run the universe on a potato computer!

    Just download more ram Mr Simulator!

  • Dasus@lemmy.world
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    20 days ago

    I would fucking love to see the walls around me come crashing down with a matrix effect.

    It’d be a sigh of relief. A deep one.