Kind of a hard question to word, but is there anything in your life you have recommended to other people but no one’s ever gotten into?
I love podcasts and have friends who still thank me for getting them into this one or that one. But I’ve never gotten anyone to listen to My Brother, My Brother and Me. I don’t know if the name is unappealing or the concept but people seem to bounce off immediately.
So what can’t you get people into and why should we check it out?
Three separate times now someone’s invited me to a Create server and 2 hours later I’ve somehow instead ended up joining a 300+ mod modpack that takes roughly 45 minutes to load on my laptop, crashes and errors out every few hours, and dies within a week after someone uses some random mod to gain infinite diamonds or something.
I tend to burn a little slower than that, but yes. Post-scarcity is usually the goal and the game needn’t overstay its welcome.
The problem with modded servers is that the guy who’s done this 10 times is havingg a great time building a mega factory and outpaces or outshines (depending on versus or coop mentality) everyone else. You might be different but this is a very consistent experience for me.
Yeah, this is inevitable.
My limiter tends to be that anything I make has to do things not only efficiently, but fashionably. I like to be immersed in a factory that looks vaguely like a real factory, rather than laying down a bunch of minmaxxed spaghetti. So I spend a lot of time faffing about with where a thing should actually go and how do I hook it up in a novel way.
Casuals still can’t keep up and tryhards pass me by. Stuck in the middle, lol.
I respect the effort lol
The other thing I try to do that I didn’t think of in the other reply is not mixing mods together.
Most major tech mods are balanced for standalone play. They merely contain integrations with other mods as convenient curiosities. So when you mix overpowered machine from mod ABC that is regulated by some restriction, and combine it with machine from mod XYZ that trivializes that restriction, the progression collapses and it’s boring.
Some people like that. I try to avoid it.
Some might wonder what the point is in playing with all the mods if I don’t actually use all the mods. And my answer is I do, but all separately in parallel. I like being a botanist and a thaumaturge and a blood magician and an astral sorcerer and a pressure mechanic and a mekanism engineer all at the same time, but like… in shifts. When I get bored of one I put it down and advance another. I want to feel like I’ve mastered them all rather than cherry picked the best parts of each. I get all the variety but few of the problems.
All of this context switching means I waste a tremendous amount of time, but it does make the game last longer. But not too long.
Also, in coop, it pays well when players specialize. I do this magic, you do that tech, etc. Share one or two things in common, but also be different. You might end up wickedly out of power balance depending on which mods you picked to specialize in, but imo that’s not really the mark of success.
Good ideas