It’s especially impressive when the indie game developer themselves make the bangers.
It’s especially impressive when the indie game developer themselves make the bangers.
There’s pride in all sexualities
I post my ignorant opinions somewhere. There’s always someone who will correct me with correct information.
AFAIK, the documentation isn’t the main problem. I’m pretty sure PS3 is quite well understood.
The problem is how to translate the code to a typical X86 architecture. PS3’s uses a very different architecture with a big focus on their own special way on doing parallelism. It’s not an easy translation, and it must be done at great speed.
The work on RPCS3 incredible, but it took them more than a decade of optimizations to get where they are now. Wii U emulation got figured out relatively quickly in comparison, even if it uses similar specs to PS3.
It is hard. PS3 has incredibly specialized hardware. Even game developers had trouble making games for it at the time because it’s so arcane.
I guess I’m 1. No, I don’t watch “adult video”.
I already have a decent amount of masturbation addiction, and I don’t want to make it worse.
I don’t have an answer to your question, but suicide isn’t that simple.
Bad things can happen to people, and they would never consider suicide. Good things can happen to people, but they still commit suicide.
I don’t think people always know exactly why they’re suicidal. They might believe it’s because they didn’t get into the dream university or failing exams. It might be a triggering factor, but not the full story.
I don’t believe there’s a checklist of things to do and not to do. Why a person might end up in suicide is entirely personal.
Difficult to punch coworkers in their face in zoom
Refactoring for the sake of refactoring is rarely a good thing. It should be done with a clear purpose in mind.
Refactoring is often necessary to ensure new features can be continuously added with ease.
I’m bad at being a good person, so that would make me a bad person?
If 0.999… < 1, then that must mean there’s an infinite amount of real numbers between 0.999… and 1. Can you name a single one of these?
7 by 7 matrix isn’t the optimal packing. The square shown is slightly smaller than 7 by 7.
Does the meme making fun of all memes make fun of itself?
Frieza wants to know Earth’s location
That’s true, but there are still many games using in-house game engines.
God of War, Spider-Man, Elden Ring, GTA, Tears of the Kingdom, Doom Eternal, Halo Infinite, Destiny, Call of Duty, Cyberpunk, The Last of Us, Diablo 4, etc.
These are popular games that game into my mind. I don’t think game preservation should be limited to Unreal games.
I’m not against it, but it’s not a silver bullet for game preservation. All game engines are unique. Some are heavily optimized for their target hardware. Just because you have access to original source code doesn’t necessarily mean it’s going to be easy to preserve it for future hardware.
I mean, there are games that got terrible ports despite dedicated teams working on it full time with access to original source code. It won’t be much easier for the fans taking this on as a hobby project during their evenings.
Only the games with most dedicated fans will get preserved for future generations.
Probably near zero chance. Fediverse is dead empty compared to the alternatives, so not ideal if they want to reach out to their fans.
Problem is that barely anyone use crypto as currency. Almost everybody treat it as a stupid get rich quick scheme.