

You see this with video games, too, where PC games are better optimized when they’re multiplatform releases that also are on one or more consoles near the end of their sales life, just because they had to make it run smoothly on hardware that was comparatively out of date.






My personal example is identical twins. If they’ve had the same experiences, then knowing what one looks like tells you what the other looks like, but ripping the arm off of one doesn’t magically rip the arm off the other.