I think the application of it was wrong.
You basically had game devs that wanted to build cross platform easily. PC, Xbox, and Nintendo used standard architecture while ps3 was unique.
That basically meant you had to develop for ps3 as an entirely separate game than the other major systems.
By defining the coordinate system as a sphere.
Basically, there are multiple right answers, but the most correct answer depends on how you define coordinates.
In “simple”, xyz it’s not a line.
In Euclidean geometry, a straight line can follow a curved surface.
In bullshit physics, everything is warped relative to spacetime so anything can or cannot be a line, but we won’t know.