Just to be pedantic, the most accurate dynamic would be the bourgeoisie control the politicians and the police and the proletariat is indeed pretending to play, that one is correct
The dynamic sometimes reminds me of times being a customer dealing with greedy video game companies. Some of the customers act like they have power (“vote with your wallet”) even though they really don’t; some side with the company and insult the customers who have complaints; some keep their head down and just try to grin and bear it; and a few are quietly of the same, or similar, class interests as the company but act like they are just another customer (such as having a privileged insider view of new things coming, or being petite or regular bourgeoisie in their day to day).
Meanwhile the ones who consistently bring up issues are often: ignored, lose patience and quit, browbeaten by other cult-like players into quitting, or turn into a crank chronic complainer persona who is always unhappy but nevertheless keeps spending money on the game so is easily ignored by the company.
It’s not quite the same, but the underlying thread of “people speak about it like they have power when they don’t” is very similar. If someone did a study on video games and feedback, I bet they’d find that the majority of the time, decisions made have little to nothing to do with player feedback and that on occasions when they correlate, they are more about coincidental alignment of interests than a conscious effort on the part of the company to be guided by player desires. Nevertheless, some companies make a big marketing shtick about how good they are at listening to players. But I’ve yet to meet a game with regular updates that didn’t continuously piss off some segment of the playerbase, often by doing things that only make any sense as either greed or incompetence, as opposed to simply disagreements in the minutiae of gameplay design preference.
Hell, even single player games manage this sometimes. I remember The Outer Worlds, a game making mockery of the excesses of capitalism, with a parent company that produced a different, extra edition of the game a while after it had been out with a couple of DLCs too. This different edition was, on paper, going to have improvements compared to the original, but in practice, has major graphics/performance issues. It wasn’t even needed in the first place. The original was fine. But publishers, via the desires of investors, are allergic to viewing a game as “complete”.
I could probably ramble and rant for days about the asinine direction video games went in, brought on by our good friend capitalism, who somehow manages to suck the joy out of things that are explicitly designed to be joyful.



