Even worse. Games with a mysterious auto save “feature” that don’t allow a manual backup save. There’s a special place in hell for those developers.
There’s also a place in hell for devs who don’t include a “save and quit” in rogue like games because they’re worried people will save scum. As if honest people who can’t devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.
I assume it’s more about the hassle of implementing a way of serializing the game state for storage in most cases but if people want to cheat in a single player game let them or better yet seed the rng so that the outcome is the same anyways.
Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.
I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.
We need a Luigi on the inside
Some games actually have this feature.
Props to Animal Well developer, it doesn’t prompt you if you saved in the last minute.
I be zipping up the directory and uploading my save files to the internet
Waaay too much trouble to compare the time-of-last-save with minimum-time-to-ask-save. 🙄
Or even just “Has the menu been closed since it was saved?”
One time during the final mission in Batman Arkham City I hit the power button at the same frame the auto-save turned on. My save was corrupted and I had to speedrun the story again. Thank god I wasn’t doing Riddler trophies I would’ve gone insane.