Is there a way to do this with user CSS on Firefox?
The content has to have full opacity. So setting opacity through the compositor or the opacity
CSS property does not count.
Is there a way to do this with user CSS on Firefox?
The content has to have full opacity. So setting opacity through the compositor or the opacity
CSS property does not count.
So, I’ve Googled my way to a very simple example to test how this’d work. However, the example below basically doesn’t have any effect. (Setting
pixColor[1] = 1.0;
makes everything green so the shader is loaded correctly).precision highp float; varying vec2 v_texcoord; uniform sampler2D tex; void main() { // get the pixel color vec4 pixColor = texture2D(tex, v_texcoord); // change the alpha pixColor[3] = 0.75; // set the pixel color gl_FragColor = pixColor; }
Since I don’t know anything about shaders, before I open an issue on Hyprland, is this how you’d set the alpha of each pixel on a screen?
I suspect this might not be possible in Hyprland after all as it doesn’t natively support per-window shaders. IIUC, Hyprland applies the shader after it composits so there’s technically nothing behind the window I’m trying to make transparent.