Is there a way to do this with user CSS on Firefox?

The content has to have full opacity. So setting opacity through the compositor or the opacity CSS property does not count.

  • Quail4789@lemmy.mlOP
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    3 days ago

    So, I’ve Googled my way to a very simple example to test how this’d work. However, the example below basically doesn’t have any effect. (Setting pixColor[1] = 1.0; makes everything green so the shader is loaded correctly).

    precision highp float;
    varying vec2 v_texcoord;
    uniform sampler2D tex;
    
    void main() {
    	// get the pixel color
           vec4 pixColor = texture2D(tex, v_texcoord);
    
    	// change the alpha
    	pixColor[3] = 0.75;
    
    	// set the pixel color
    	gl_FragColor = pixColor;
    }
    

    Since I don’t know anything about shaders, before I open an issue on Hyprland, is this how you’d set the alpha of each pixel on a screen?

    I suspect this might not be possible in Hyprland after all as it doesn’t natively support per-window shaders. IIUC, Hyprland applies the shader after it composits so there’s technically nothing behind the window I’m trying to make transparent.