• mesamune@lemmy.world
      link
      fedilink
      English
      arrow-up
      68
      arrow-down
      1
      ·
      5 months ago

      Or give them the password. They aren’t going to check if your still alive.

      • Sanctus@lemmy.world
        link
        fedilink
        English
        arrow-up
        39
        ·
        5 months ago

        It is bullshit tho. I feel like for how massive these libraries are, I should be able to do that. Even if it requires a death certificate to make the transfer.

        • The Snark Urge@lemmy.world
          link
          fedilink
          English
          arrow-up
          28
          ·
          5 months ago

          This is what steam is: a lesser form of ownership in exchange for the perks of the platform. I’ve come to prefer physical media first, DRM free second, and steam third. It’s just not as good of a value proposition to me compared to outright ownership (of the license to use the software, I know we don’t own “the game”).

          • Nate Cox@programming.dev
            link
            fedilink
            English
            arrow-up
            21
            arrow-down
            2
            ·
            5 months ago

            Physical media today isn’t really much better though, increasingly frequently all a disk gets you is a license to activate a digital copy anyways, with a “must be online for first play” requirement.

            • The Snark Urge@lemmy.world
              link
              fedilink
              English
              arrow-up
              4
              ·
              5 months ago

              It’s sadly true. I have been lucky so far, but I know one day I’ll accidentally give money to a developer who does this

          • grue@lemmy.world
            link
            fedilink
            English
            arrow-up
            12
            ·
            5 months ago

            (of the license to use the software, I know we don’t own “the game”).

            No, you don’t own the copyright, but you do own your individual copy. Don’t fall for the “licensed, not sold” self-serving propaganda.

  • z3rOR0ne@lemmy.ml
    link
    fedilink
    arrow-up
    24
    arrow-down
    2
    ·
    edit-2
    5 months ago

    Damn…makes me want to take the time to pirate games I already bought and own…

    And then write it in my will that those who inherit my few earthly possessions have to play through each of my games at least once in front of a lawyer in order to receive their inheritance. Lol, I kid, 😂…or am I 😈?

  • SupraMario@lemmy.world
    link
    fedilink
    arrow-up
    21
    arrow-down
    1
    ·
    5 months ago

    Highly doubt this would hold up in court, but then again no one has challenged these digital market places. If you buy the game on their platform it should be legally yours and you can do what you want with it.

  • Zerush@lemmy.ml
    link
    fedilink
    arrow-up
    17
    ·
    5 months ago

    How will they control if someone other continue with your account when you die?

    • Moghul@lemmy.world
      link
      fedilink
      arrow-up
      17
      ·
      5 months ago

      Same as any other illegality. It’s legal until you get caught. The account will work fine until for one reason or another it becomes obvious you’re not the original owner of the account, and then it’s banned. Billing changes, location changes, ip changes, confession, etc.

      • Zerush@lemmy.ml
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        5 months ago

        Maybe some generations later in the future it becomes suspicious. Valve want gain money and there is no reason that it will deep investigate if the downloads are still paid from the same account and paid with the same banc account, irrelevant if it’s from a different IP or ISP, that are things that can change even with the same user (transladet to other city, changing provider or PC, etc).

        • Moghul@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          5 months ago

          But imagine if the original owner bought Skyrim, and then you have to buy it again if you want to play it. Two Skyrim moneys!

          • Zerush@lemmy.ml
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            5 months ago

            Anyway, if I’m dead I’ll give a fuck if Valve want to claim something

  • bitfucker@programming.dev
    link
    fedilink
    arrow-up
    15
    ·
    5 months ago

    Shame. It would be a good way to know if you are their favorite child lol. All joking aside, I think this is a compromise as others have alluded deep in comments. Valve likely doesn’t care or enforce it, but they don’t want to be responsible for account transfer due to games licensing and other legal shenanigans.

  • arxdat@lemmy.ml
    link
    fedilink
    arrow-up
    7
    arrow-down
    2
    ·
    5 months ago

    Ahh, let the Ensh*ttification of all these platforms wash over you.

  • d-RLY?@lemmy.ml
    link
    fedilink
    arrow-up
    3
    ·
    5 months ago

    Would be kind of funny to see the different stats that would change if a family was able to pass on the full account. Like maybe one child didn’t give a fuck about games (outside of just signing in here and there to keep it alive and update stuff like email and security) and no other activity. But then their kid goes hard into games and see the gaps of time. There would be lots of accounts that may have super awkward stuff like hentai visual novels. lol. But seeing some stupid high amounts of achievements and total hours of play time would be neat.

    But not exactly shocking that these digital accounts would not have the ability to go much past your death. Unless we see the very deep change of all companies allowing people to remove a game and basically “gift” it. Which I can’t see happening. Even physically having discs/carts hits a limit after so long. Normal wear of use and the material rotting does mean it is likely those would also not survive past a couple of generations. And that ignores the same issues afflicting the consoles needed to play the media.

    So basically the real solution to both the digital and physical passing games (or music/movies) is to rip DRM-less copies and keep the needed tools to either use the game without having the disc or needing to register to a server that is likely gone. Might be a good idea to leave ReadMe instructions along with the iso/rom and copies of the official and community patches that help with new OSes. After that it is basically just down to needing virtual machines or some other PC emulators to run old emulators.

    • Hawke@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      5 months ago

      Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?

      • Cosmic Cleric@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        3
        ·
        5 months ago

        Why is the cc-by-nc-sa license disappointing? Is your disappointment exclusive to version 4.0?

        My only disappontment is with those humans (and humans who use ““humans””) who side with AI model using corporations that steal other people’s content to train said models for profit, over regular everyday people.

        Anti Commercial-AI license (CC BY-NC-SA 4.0)