• I agree in that it doesn’t need to be required, but I think you’re leaving money on the table and intentionally limiting who can experience the art you’re trying to share with the world.

    You don’t HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.

    Souls games are great. I don’t want to ‘get gud’ so I haven’t bought one ever, and with no difficulty drop I probably never will. I don’t have time for that. It’s not a bad game because they don’t have features to make it more accessible to me, but it COULD be a better game if they did.

    • @A_Very_Big_Fan@lemmy.world
      link
      fedilink
      English
      52 months ago

      It’s not a bad game because they don’t have features to make it more accessible to me, but it COULD be a better game if they did.

      They already have this feature. With the exception of Sekiro, you can summon a partner to help you defeat any challenge as long as you’re outside the tutorial area.

      That, or you can just find enemies you’re comfortable with defeating repeatedly and use them to level up until the game is easy enough for you. Or you can look up good weapons and where to find them. Or items that may help in certain situations, or weaknesses the boss/enemy you’re struggling against has…

    • @Moghul@lemmy.world
      link
      fedilink
      5
      edit-2
      2 months ago

      I think you’re leaving money on the table

      For some people that is ok

      intentionally limiting who can experience the art you’re trying to share with the world

      Almost every musician, painter, or sculptor ever has done that. It is ok.

      You don’t HAVE to include more than the basic colorblind option

      I think most devs could include stuff like colorblind options or rebindable control schemes and such, and I definitely think they should

      better products for it

      Difficulty is not the same as colorblind mode. Colorblind mode is the same as creating closed captions for movies, difficulty is the same as changing the movie to fit another audience. Difficulty is part of the game.

      it COULD be a better game if they did

      It would be a different game, that they are not trying to make.

    • @Belzebubulubu
      link
      fedilink
      12 months ago

      I agree in that it doesn’t need to be required, but I think you’re leaving money on the table and intentionally limiting who can experience the art you’re trying to share with the world.

      Buddy, they are not leaving money on the table by limiting who enjoy the experience of their game. I in fact think that ONLY reason they make that kind of money is by being that difficult. It’s their staple, it’s the reason why people go to those kinds of games.

      You don’t HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.

      Colorblindness has nothing to do with the difficulty of a game and as much games as possible should include the option as it’s not part of game design, is a human defect.

      Souls games are great. I don’t want to ‘get gud’ so I haven’t bought one ever, and with no difficulty drop I probably never will. I don’t have time for that. It’s not a bad game because they don’t have features to make it more accessible to me, but it COULD be a better game if they did.

      I am not by any means a “casual gamer” but I’m not a good gamer either, I still played through-out the entire Elden Ring without that much trouble. It ain’t a walk in the park but I think most people could beat it at some point, if not by the normal route you can easily cheese most enemies.