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Joined 1 year ago
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Cake day: July 1st, 2023

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  • This may be a stupid question, but: assuming an object (the bowling ball) is created from materials found on Earth and that it remains within the gravity well of Earth from material procurement stage to the point where it is dropped, wouldn’t the acceleration of the Earth towards the object be kind of a null considering the whole timeline of events? I mean, I get the distinction of higher mass objects technically causing the Earth to accelerate towards them faster if we’re talking a feather vs a bowling ball that both originated somewhere else before encountering Earth’s gravity well in a vacuum, it just seems kind of weird to consider Earth’s acceleration towards objects that are originating and staying within its gravity well?




  • Intention doesn’t always carry over well via text, but going from “shocking” and “I guess…” to “Do you not understand…?” comes across as a bit condescending/aggressive. Perhaps you thought I was being hostile? Or, perhaps I’m misreading the intent.

    At any rate, keeping in mind the things that don’t carry across over text, I wasn’t disagreeing with you and was merely speculating in a parallel fashion about those that don’t return and/or are deemed unacceptable defection by the leadership in Pyongyang. I haven’t picked over my initial comment but it’s possible that I put a period somewhere a question mark was supposed to go or something. Regardless, I apologize if I came across as trying to argue against what you were saying, it was not my intention. I don’t tend to process things in a strictly linear progression and that translates to words that come out sometimes a bit disordered seeming or perhaps seemingly lacking in explicit context where it might be needed to ensure clarity in what I’m saying.

    To answer the question rather than treat it as rhetorical: It’s quite possible that I don’t know how North Korean defection usually works because I’m not North Korean nor a policy analyst/SME specializing in North Korea. I read the article and your comment and found myself speculating, given the situation and deepening ties with Russia (who are objectively experts at tracking down dissidents abroad) about what policy and procedures might be in place now the event of would-be permanent defectors that end up becoming anti-Pyongyang mouthpieces or are high rank enough to leak meaningful intel to an adversary (I doubt they are sending any such people to Ukraine). But, I’m not an expert, I’m just a person speculating and commenting because I enjoy doing so and seeing what others have to say (including you). Thanks for sharing the article, have a good one.



  • Kolibri for the Sega 32x addon for the Genesis/Megadrive. Most of the reviewers that weren’t down with the game either complained about the difficulty or lack of story/making sense, but it was a beautiful game for the time that took the space shooter concept and made it into a game that was somehow chill while also being difficult enough to sometimes momentarily make you want to rage quit. If you enjoy games like the Raiden series, you’ll enjoy this.

    Shout to Knuckles Chaotix (the most unique take on Sonic gameplay of the classic 2D era) and also Shadow Squadron (very Star Fox-esque), which are also slept on because 32x.

    Exclusive to the Genesis/Megadrive, it’s a crying shame that the Vectorman games never received a third iteration and have seemingly disappeared into the grey goo of IP purgatory. Vectorman and Vectorman 2 were amazing for the time: they were arguably the best 2D platformers of the era, graphically beautiful, oozing with charm, and with an amazing soundtrack to go along with it all. It’s crazy that the developers were able to squeeze the performance they did out of the hardware and playing emulated versions of it now still doesn’t compare to how it feels and looks playing it on the original hardware with a CRT and a nice sound system (but you should still check it out absent that setup).

    On PC, also from the 90s, Descent was truly groundbreaking and unique. It’s an FPS that said “what if you were playing as a space ship and had six degrees of freedom to move about?” It was also the first truly 3D FPS game.