This is sort’ve true but post processing isn’t where the game struggles per se. Both Skyrim and Fallout 4 lacked LOD lighting and featured prominent Z-fighting of many textures, that’s an inherent way that the LODs are calculated in the engine.
So most of what I’m talking about like lackluster quest design and poor visuals aren’t unfixable by the engine, but they’re direct results of developing using it. The quest structures are mostly the same as they have been for decades.
And yes, they could easily code something like an ENB mod but they just don’t. They’re so bad at this in fact that they can’t even get proper anti-aliasing working. If I remember right, Fallout used TAA and it was so awful that I preferred a 3rd party FXAA to their solution.
Also to be fair, ENB is similar to other graphics injectors which aren’t new on the block but you dont really want to use an injector so they’d have to code something like an ENB into their DLL and that would affect the engine so they don’t do it. It needs a big update to add stuff like that and this will be the third game they haven’t bothered to significantly change it.
So awhile back I tried this by having my system SSD be a smaller 500GB drive and I had another 1 TB SSD for games but turns out I was doing it all wrong.
Seriously just invest in a 1 or 2TB M.2 SSD and thank me later, especially if you’re on windows. Then have a hard drive for programs you care less about and for data storage. My current config has even kept the 1TB SSD as an auxiliary gaming drive that I use for games of lesser importance or demand.
I just wouldn’t ever put a windows install onto a drive that’s slower than any of your other drives and also you have to be very careful about the size of that drive. I tried to do this on a 100GB SSD like a decade ago and it didn’t go very well