• Zerush@lemmy.ml
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    11 months ago

    The result is a box with a portal in it, in a box with an portal in it, in a box with an portal in it, in a box with an portal in it…∞

    • Transporter_Room_3@startrek.website
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      11 months ago

      The real question is what would happen if you tossed a normal size gate into an Ori supergate that were connected.

      We know they CAN connect, since that’s how they block the supergate from this side. And they never established whether a connected gate can move through space without losing a connection, just that you have to know where you are in space to dial out, and two gates can’t activate when close together.

      • fishos@lemmy.world
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        11 months ago

        Didn’t they establish that a ship has to stop to connect? Wasn’t that a thing with Universe and the gate being ON the ship? So a gate can’t be actively moving while connected, I think. My memory is a bit fuzzy. And I feel like there’s still one time an exception is made, but it involves some one time use trickery.

    • Laticauda@lemmy.ca
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      11 months ago

      Theoretically you can if they’re moving in a constant direction at a constant speed a la an inertial frame.

      • lolcatnip@reddthat.com
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        11 months ago

        That doesn’t work because gravity makes the game’s reference frame non-inertial. One of the big takeaways of general relativity is that idea a reference frame that’s inertial except for gravity is meaningless. Even ignoring relativity, everything is subjected to centripetal acceleration due to the Earth’s rotation (and the story canonically takes place on Earth).

        I think the real answer is probably the least satisfying: the game’s physics just don’t correspond to real physics. Most portals appear to exist in a privileged reference frame that can be said to be motionless, but even that isn’t the real rule; the real rule is that portals can exist where the level designers want to allow them to exist. They try to make it feel like there’s a certain logic behind it, but they’ll bend the rules as necessary to make a cool puzzle work, and they keep the everything consistent within a single puzzle, but some subtleties of how portals appear to work are subject to change between puzzles.

        • Laticauda@lemmy.ca
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          11 months ago

          As far as I’m aware gravity doesn’t directly act on portals so I don’t think they would experience acceleration from Gravity themselves. Though I was thinking about it more in terms of general relativity rather than Newtonian gravity.

  • PlantDna@mander.xyz
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    11 months ago

    Both portals should the same size. Fitting one in a box, means the box should be too big to fit in the other portal.

  • wia@lemmy.ca
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    11 months ago

    I just assume as soon as one touches the other they fizzle out. I guess the top of the box gets cut a bit.

    It’s like folding space. They basically occupy the same location. Its just two “sides” of a 2D plane. The portal can’t go into itself.

    Worst case if it can it’s like bottle so they just flip positions and the whole thing reverses and the box just comes right out and the colors swap.

    Nothing crazy.

  • Paragone@mander.xyz
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    10 months ago

    THIS is what happens when you succeed in making an AI ( or Hoomin ) that can create MODERN KOANS.

    You Bastard!!

    : P

    _ /\ _

  • Stovetop@lemmy.world
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    11 months ago

    I think you’d be able to get it in a little ways before top of the box pushes against its own lid, preventing it from going in any further. If the lid pops back open, then the top of the box will begin sticking out of the box which will likely make it too wide to fit all the way through the wall portal.

    But the rules of Portal is that the portals themselves break when moved by any substantial extent anyways so in the game it would just disable the portal altogether.