• DrDominate@lemmy.world
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    8 months ago

    Yeah, but I have to feel sympathy for the devs here. Definitely need a game Dev Union strike like the writers strike did, I think. Though that’s difficult to pull off.

    • MoonMelon@lemmy.ml
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      8 months ago

      Speaking as someone who’s worked inside a couple “AAA” studios, sympathy to a union has definitely increased in the past decade. It’s no coincidence that bonuses and profit sharing (a major part of compensation) have plummeted over that same time. As much as fans hate unambitious and venal design choices in recent games I assure them that devs hate them just as much or even more, since they ruin years of work. We have steadily decreasing feedback into these choices and are expected more and more to stick to our corner pushing pixels and writing code. Morale is probably the lowest I’ve ever experienced and mandatory RTO adds insult to injury.

      The various QA Union success stories have lots of support on the dev side. However many people believe it’s impossible somehow, or that they personally would get laid off or have their job outsourced if there is even a hint of organizing. Especially the past 12 months, the bloodbath has workers terrified. Everyone is trying to keep their heads down as much as possible. I unfortunately don’t see this ending well unless funding loosens up and people can start small studios again. There was a wave of this during Covid but those studios are all dying now. It’s seriously depressing. I’m a refugee from the VFX world and I feel like I’m watching the sequel.

    • Katana314@lemmy.world
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      8 months ago

      I definitely prefer the world in which we have unions and better worker rights, but I am starting to be aware of that world’s drawbacks.

      Take a look at the great pyramids of Egypt. Take a look at classic anime, filled with intensely detailed high-framerate animation. These are fantastic works that, in some way, are made possible by people that are working far, far longer than a healthy work day for probably mediocre compensation. It’s almost lead to a zeitgeist where many games have not reached the height of the 360/PS3 era due to a mass of brain drain in development - thousands of really talented developers focusing on their life plan rather than passions.

      In a utopia, one day we’d have high-paying employers that can truly willingly rally the greatest minds, but I think too many studios and publishers are growth/profit-minded to really get there.

      • jayWL@lemmy.ml
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        8 months ago

        “Worker’s rights suck because only extreme capitalist exploitation can create true art, like the video game I am entitled to play now now noww” - this fool right here

        • Katana314@lemmy.world
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          8 months ago

          There’s awesome art made under fair working conditions, but I can’t imagine how you’d put together the kind that needs ludicrous hours. The kind that involves hundreds of thousands of hand drawn frames all in the same art style.

          When it needs both creativity and intense devotion, it no longer becomes a 9-5 thing, even if you’re your own boss. Some people do that voluntarily but end up with carpal tunnel, sleep issues, etc. That has even been the case with a lot of Japanese creators I’ve seen.

          • jayWL@lemmy.ml
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            8 months ago

            honestly, if it’s forced under the threat of destitution, then fuck that kind of “art”

            • Katana314@lemmy.world
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              8 months ago

              I generally agree with that, and yet we have a lot of it around that people lament being “not perfect” or demand more of faster; so there’s societal pressure to keep it up. It also feels terrible to have appreciated something amazing, but then afterwards learn its creation process essentially involved boiling kittens or something.

      • LwL@lemmy.world
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        8 months ago

        Current anime is still largely made by underpaid and overworked animators, that really isn’t what changed…