• qooqie@lemmy.world
    link
    fedilink
    arrow-up
    23
    ·
    6 months ago

    I fail to feel any sympathy for higher ups in any company these days especially video games. “You are already working 80 hour weeks please do more so I can make more money”

    • DrDominate@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      6 months ago

      Yeah, but I have to feel sympathy for the devs here. Definitely need a game Dev Union strike like the writers strike did, I think. Though that’s difficult to pull off.

      • MoonMelon@lemmy.ml
        link
        fedilink
        arrow-up
        2
        ·
        6 months ago

        Speaking as someone who’s worked inside a couple “AAA” studios, sympathy to a union has definitely increased in the past decade. It’s no coincidence that bonuses and profit sharing (a major part of compensation) have plummeted over that same time. As much as fans hate unambitious and venal design choices in recent games I assure them that devs hate them just as much or even more, since they ruin years of work. We have steadily decreasing feedback into these choices and are expected more and more to stick to our corner pushing pixels and writing code. Morale is probably the lowest I’ve ever experienced and mandatory RTO adds insult to injury.

        The various QA Union success stories have lots of support on the dev side. However many people believe it’s impossible somehow, or that they personally would get laid off or have their job outsourced if there is even a hint of organizing. Especially the past 12 months, the bloodbath has workers terrified. Everyone is trying to keep their heads down as much as possible. I unfortunately don’t see this ending well unless funding loosens up and people can start small studios again. There was a wave of this during Covid but those studios are all dying now. It’s seriously depressing. I’m a refugee from the VFX world and I feel like I’m watching the sequel.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        14
        ·
        6 months ago

        I definitely prefer the world in which we have unions and better worker rights, but I am starting to be aware of that world’s drawbacks.

        Take a look at the great pyramids of Egypt. Take a look at classic anime, filled with intensely detailed high-framerate animation. These are fantastic works that, in some way, are made possible by people that are working far, far longer than a healthy work day for probably mediocre compensation. It’s almost lead to a zeitgeist where many games have not reached the height of the 360/PS3 era due to a mass of brain drain in development - thousands of really talented developers focusing on their life plan rather than passions.

        In a utopia, one day we’d have high-paying employers that can truly willingly rally the greatest minds, but I think too many studios and publishers are growth/profit-minded to really get there.

        • jayWL@lemmy.ml
          link
          fedilink
          arrow-up
          6
          ·
          6 months ago

          “Worker’s rights suck because only extreme capitalist exploitation can create true art, like the video game I am entitled to play now now noww” - this fool right here

          • Katana314@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            5
            ·
            6 months ago

            There’s awesome art made under fair working conditions, but I can’t imagine how you’d put together the kind that needs ludicrous hours. The kind that involves hundreds of thousands of hand drawn frames all in the same art style.

            When it needs both creativity and intense devotion, it no longer becomes a 9-5 thing, even if you’re your own boss. Some people do that voluntarily but end up with carpal tunnel, sleep issues, etc. That has even been the case with a lot of Japanese creators I’ve seen.

            • jayWL@lemmy.ml
              link
              fedilink
              arrow-up
              4
              ·
              6 months ago

              honestly, if it’s forced under the threat of destitution, then fuck that kind of “art”

              • Katana314@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                6 months ago

                I generally agree with that, and yet we have a lot of it around that people lament being “not perfect” or demand more of faster; so there’s societal pressure to keep it up. It also feels terrible to have appreciated something amazing, but then afterwards learn its creation process essentially involved boiling kittens or something.

        • LwL@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          6 months ago

          Current anime is still largely made by underpaid and overworked animators, that really isn’t what changed…

  • Ephera@lemmy.ml
    link
    fedilink
    arrow-up
    3
    ·
    6 months ago

    Ah, yes, love the productivity boost of being in a voice call, but now with all my colleagues quacking in the background.