• criss_cross@lemmy.world
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    2 months ago

    Like I don’t hate all AI coding but there are legit questions about using it in GPL projects.

    Also “hey ChatGPT said this works but fuck if I know” is a big no no when coding. You still own what you ship and need to understand what you’re actually pushing.

  • JTskulk@lemmy.world
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    2 months ago

    The fork is called UZDoom and it’s already in the AUR. I read the Slashdot story on this today, and there’s a little more going on here. AI code grosses people out, but the bigger issue is that it’s being used in a GPL3 project which kind of isn’t allowed. The lead dev was also being a bit of a twat and not cooperating with the community. Long live UZDoom!

  • milesluigi@programming.dev
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    2 months ago

    One of the very first commits on the forked project UZDoom was to disable billinear texture filtering by default. That was a default setting that many in the Doom community wanted changed but Graf (the original maintainer) insisted on keeping it enabled.

  • Alex@lemmy.ml
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    2 months ago

    The article mentioned there is a long history of forks in the open source Doom world. It seems the majority of the active developers just moved to the new repository.

  • ☆ Yσɠƚԋσʂ ☆@lemmy.ml
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    2 months ago

    Seems to me that the sole focus should be on the quality of the code being submitted. I don’t really care how it was made, the question is whether the code is clean, if it’s doing what was intended, if it has tests.

  • Lembot_0004@discuss.online
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    2 months ago

    Hysterical drama? How cute.

    Prediction (based on crystal ball): in 6 months, after writing CoC and some other abbreviated nonsense, the fork will be abandoned.