TL;DR:

Over the past decade, we’ve seen a massive rise in live-service games with huge AAA budgets that close after failing to find an audience. […] Some studios are finally learning that live service is not always a guaranteed cash cow, and in retrospect Anthem feels like an early symptom of the carnage we’re seeing now. […] Too often, as we’ve seen from the staggering number of layoffs already in 2024, it’s the ordinary people, the rank-and-file developers, who are paying the price. Anthem may have been a warning, but unfortunately, it seems to have gone unheeded.

  • PolandIsAStateOfMind@lemmy.ml
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    7 months ago

    Anthem was a warning to actually fucking don’t make yet another generic shooter and instead continue to make RPG games.

  • jordanlund@lemmy.world
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    7 months ago

    I was in the beta for Anthem and when I first joined in, I was expecting some kind of intro level.

    Nope! Thrown to the wolves with other players who apparently had already done this a hundred times.

    I’m still figuring out how to change weapons and the mission is 1/2 way over already.

    • Quetzalcutlass@lemmy.world
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      7 months ago

      Ha, reminds me of Warframe, where I started out playing a stealth assassin build. The first time I tried co-op I was shocked when the other three players finished the level within like 30 seconds.

  • squirrelwithnut@lemmy.world
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    7 months ago

    I actually liked Anthem, and I wish it would have gotten more support to fix some of the problems. I think it had way more potential than some other GAAS that have come out recently. (cough Suicide Squad cough)

    The worst part about it for me was the really bad net code. Enemies would teleport around, shots wouldn’t register or register too late. And their relative damage system didn’t seem to work properly most of the time. It made the combat feel bad, but you could tell that the combat that was there would have felt amazing had the net code been refined a bit.

    There were other smaller problems too, but nothing that couldn’t have been addressed in patches. It really is a shame EA gave up on the game.

  • ComradeChairmanKGB@lemmygrad.ml
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    7 months ago

    I played the Anthem beta and quite a bit at launch. Really enjoyed the game play but stalled out at the final difficulty tier in endgame. A combination of low drop chances and bad itemization made the progression ridiculously punishing at that point. And having only 3 dungeons, and useless open world content made the loop even less enjoyable.

    Anthem could have been a great game if it had a little more content, had worried less about player retention and provided borderlands style loot quantities, and had tuned the items better (having 1%-400% ranges was bullshit, and that variability across the 4 different modifiers per item, with some modifiers being useless, like +ammo pickup vs +damage for example, made most drops useless. And most drops being useless made the low drop rates brutally aggravating.)

    Also FOMO shops are dumb as hell and I’m convinced they generate less money. If you offer something cool that I’d want to buy, but I was at work so I missed out, now you don’t get my purchase, and I’m resentful. Just sell shit like normal.