This will probably be similar to the switch from small, limited world maps in games to expansive open-worlds.
Interesting comparison, because I’d argue that that switch has, lately, been worse more often than it’s been better, and that a lot of games would have been far better off if they stuck to the more limited equivalent.
Interesting comparison, because I’d argue that that switch has, lately, been worse more often than it’s been better, and that a lot of games would have been far better off if they stuck to the more limited equivalent.