Many bosses are really hard and have racked up a dozen kills per player.
What boss has the community labeled as a pushover that you’ve died an embarrassing number of times to?
Crystal Sage from DS3 has killed me at least 8 times every playthrough, but every forum I’ve visited has made them seem easy.
Lady butterfly. Died 47 times against her. I’d always dodged instead of parry in soulslikes, and she kicked my ass over it.
In the whole EldenKingsSekiroSoulsBorne catalog? Or are we including similar games and expanding to EldenKingsSekiNiohLiesOfSoulsBorne catalog of games?
Seriously, I don’t understand why we don’t just refer to this genre similarly to games spawned by Rogue
Is that not what soulslike refers to?
It often feels like that label has been overused to the point where any game with dodging + slow combat movement is automatically a “soulslike”, no matter whether it’s like an actual Dark Souls inspired game, a visual novel or a racing game…
Roguelike or roguelite?
(Sorry, had to 😂 )
Dark Souls 1 and it was Chaos Witch Quelaag. I don’t know how many times she killed me, but it has to have been over 20. I got destroyed over and over again.
Haven’t yet beaten Malenia. Not even close. Just a lot of bullshit mechanics i can’t deal with.
Also on Crystal Sage: I found it funny how he was an absolute pushover for my first character (melee build) and a pretty hard challenge for my second (magic)
Old Hero. Despite him being blind and supposedly easy, he instantly kills me when I enter the boss area.
Demon’s Souls
The first Headless I encountered in Sekiro. I was seeing enough progress and understanding what was being asked of me just enough to be stubborn as hell and kept trying to fight it head on, without having any knowledge yet of any helpful items that make the fight less rage-enducing.
Outside of Fromsoft, my NG+ encounter with the green swamp monster thing in Lies of P seemed SO much harder than the first time. So I’m not sure if this boss is considered easy or hard, but I didn’t consider it to be very hard going in for a second time and got quite stuck for a while…
The second phase of the final boss in Elden Ring.
Not because of the actual fight.
But I struggled the whole game with the extremely narrow FOV and motion sickness from that, and during the final boss, the FOV was actually too small to fit the entire boss during its animations or look at it when it rises (I think they later extended the camera max motion upwards in a patch?), and that excaberated the issue massively. And beating that boss while feeling semi-sick constantly was just not a nice experience. :(