Last post of 2023! What have you all been playing?

Bonus question, what was your favorite game of the year?

  • @ourob@discuss.tchncs.de
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    04 months ago

    Kerbal Space Program 2 and Dark Souls 3.

    KSP2 released their science patch this month that adds missions and a progression path to work through. It’s a lot more fun now that there are goals to work towards, and the missions are much better than what KSP1’s career mode offered.

    I’ve been co-op’ing through DS3 with a buddy, which has been a fun way to tide us over until Elden Ring’s DLC comes out. I just wish there was a similar seamless co-op mod for DS3. Neither of us are interested in PvP, and it’s a little tedious to have to go through everything twice.

    • @RobotZap10000@feddit.nl
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      04 months ago

      I’m with you on the KSP2 missions. Randomly generated missions may have endless possibilities, but handcrafted ones make much more sense and don’t have their quality determined by RNGesus. I remember once seeing a screenshot of a mission with the goal of testing launch clamps on the surface of the sun.

    • ampersandrew
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      04 months ago

      I’m with you on Dark Souls 3. The invasion mechanic was a fun experiment, but in practice, it just kinda blows. It would be nice to have a game with the good combat and level design of Dark Souls, without the invasions, that just lets you summon people from a damn menu like a normal video game.

        • ampersandrew
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          04 months ago

          Yeah, it’s on my to-do list. “Seamless” co-op was never really my problem with FromSoft’s mulitplayer design, as they implemented really cool mechanics to make strangers want to help each other. The unfortunate part is that they put in additional mechanics to deter them from helping each other (invasions). The summon sign system is also neat but is prone to race conditions where the sign disappears before you can summon the person because someone else got there first. Things like that are why menus may not only be simpler but also better.