• Ephera@lemmy.ml
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    3 months ago

    I did not keep up with Minecraft over the years, only just looked into this now, but yeah, this seems so arbitrary. There’s a mob (armadillos), then an intermediate item (armadillo scutes) and the only usage for that is crafting wolf armor.

    Whatever happened to not having a million different items? Like, that’s pretty much game design 101, to combine mechanics where possible. They could have allowed equipping a leather body armor on a wolf for the same gameplay mechanic.
    But it really does look like they wanted to add some animal for the publicity and then needed to shoehorn any purpose at all for it.

    • helpImTrappedOnline@lemmy.world
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      3 months ago

      Yup, they could have just made wolf armor follow the same system as horse armor. But they had to add an all new system to further complicate the game.

      They did add a bunch of wolf variants, like cats have, so that’s cool.

      • Ephera@lemmy.ml
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        3 months ago

        Right, I even forgot about horse armor. That’s been in there for a while, but I’d remove that item, too. I have been doing Minetest, so that’s probably where all the opinions come from. 😅

        • helpImTrappedOnline@lemmy.world
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          3 months ago

          Seems like you’re some kind of purest…go back to the Alpha versions? Which, they actually make really easy.

          Personally I like features that provide a new purpose and build off of existing systems. Horse armor is a a natural progression for protecting your horse. Its mirrors the player armor system with materials (leather to diamond). Wolf armor breaks the mold, it could mimic player/horse armor in mechanics and material progression, but instead it comes from armodillo scales with seemingly no way to upgrade. They even copied the ability to dye the armor - they probably copy pasted the code for leather and made a new redundant item.