ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 6 months agoJust Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months agowww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up178arrow-down11
arrow-up177arrow-down1external-linkJust Cause developer Avalanche Studios Group is closing the Montreal studio it acquired just 8 months agowww.pcgamer.comylai@lemmy.ml to Gaming@lemmy.mlEnglish · 6 months agomessage-square13fedilink
minus-squarekingthrillgore@lemmy.mllinkfedilinkarrow-up7arrow-down1·6 months agoMaybe they can change their fortunes by not making the exact same fucking game 20 times in a row. Just Cause, Rage 2, Mad Max, Generation Zero, The Hunter ARE THE SAME FUCKING THING OVER AND OVER AGAIN
minus-squareGamoc@lemmy.worldlinkfedilinkarrow-up1·6 months agoSounds like you don’t like open worlds. Maybe don’t play them?
minus-squarekingthrillgore@lemmy.mllinkfedilinkarrow-up1·edit-26 months agoI actually liked New Vegas’ open world and its a miracle it turned out the way it did, and within the span of a year. Night City too, but CDPR had a long time to get it right and I even waited a year and a half post-release.
minus-square[moved to hexbear]@lemmy.mllinkfedilinkarrow-up1·6 months agoJust Cause 2 was their big hit, so they kept trying to make Just Cause 2 again with every subsequent game, Just Cause or otherwise. Lightening doesn’t strike twice.
Maybe they can change their fortunes by not making the exact same fucking game 20 times in a row.
Just Cause, Rage 2, Mad Max, Generation Zero, The Hunter ARE THE SAME FUCKING THING OVER AND OVER AGAIN
Sounds like you don’t like open worlds. Maybe don’t play them?
I actually liked New Vegas’ open world and its a miracle it turned out the way it did, and within the span of a year. Night City too, but CDPR had a long time to get it right and I even waited a year and a half post-release.
Just Cause 2 was their big hit, so they kept trying to make Just Cause 2 again with every subsequent game, Just Cause or otherwise.
Lightening doesn’t strike twice.