The stupid decision to reuse the name confused the fuck out of people. I being one of them.
Prey was a spiritual successor to System Shock 2. And it was so stupidly good and upset at myself for not playing it until years later.
It really did fuck things up which is depressing. The game was a masterpiece of an immersive sim and the atmosphere of the whole game is like no other. With a different name, I think it could’ve sold better. Even I avoided it because I was mad about Prey 2 being canned and the reused name, until I saw Markiplier play it and fell in love almost immediately. Such a beautiful game that deserved better.
Prey was the true successor to Deus Ex and system shock. Its a miracle of technical design with one interconnected world that the gamers always say they want. Fun powers, a trippy story that demands to be seen through.
I’m still salty that we never got a proper sequel to the original Prey.
We were going to be badass BOUNTY HUNTERS on an ALIEN PLANET and it would’ve been so fucking cool! I loved the original game, I love Prey 2017, but I’m salty we never got the 2 they revealed.
That game has one of the most insane and memorable boss fights of all time. If you played it you know the one.
I don’t know if Prey is my favorite game of all time, but it’s on the short list. I can, however, say that it is the game that most fills me with awe. Talos 1 is an extraordinary playspace filled with incredible detail, choice, style, and diversity. The narrative, possibly the weakest element of the game, still packs in a lot of cool ideas and genuine surprises.
Prey also contains by far my favorite opening “level” of all time. Without spoiling, the immediate tonal shift, the creepy mystery, the complete recontextualization of your first 10 or 15 minutes, it’s an absolute spectacle.
In a perfect world, all these devs get absorbed by WolfEye Studios or something and they get a bunch of funding to make another massive masterpiece.
I have to finish off this game, I remember the first half being really fun.
Gaming with ADD is challenging sometimes.
Just do it in one 20 hour sitting with hyper focus. Ignore eating, bathroom breaks, and all.
Am ADHD and have done this…
I exclusively reserve my hyper-focus for existential dread and crippling anxiety.
Good choice, a favorite of mine as well. In the middle of the night when I’m supposed to be sleeping with a theme that often makes no sense in reality but I’m bought in 100% anyway until my alarm goes off.
Yeah, I love that feedback loop of not sleeping because you’re anxious and anxious because you’re not sleeping.
Exactly! I spent an entire night playing a football game over and over in my head that didn’t happen and wasn’t important to the team. But John Elway just could not throw for a first down to save his life…
I’d say peak Bethesda publishing was with the Wolfenstein The New Order (2014) by Machine Games, Doom (2016) by id Software, and Prey (2017) by Arkane Austin. Bethesda managed to put in one mediocre -in comparison- game in 2015, Fallout 4.
Wolfenstein The New Order was coupled with a short but rather good prequel The Old Blood, and The New Order managed to pull in quite good semi-linear progression mechanic with weapon upgrading interjected to make a good game. Latter games marketed with “Lets blast some Nazis, HELL.YEAH BROTHER” kinda zealous and soulles propaganda machines rather than being games, imo.
Bethesda squandered the critical acclaim of Doom 2016 with rgb sales of Doom Eternal imo. 2016 was a pretty novel entry in Doom series, and they went with all the controversy of soundtrack composing, stat-based difficulty, all-color ui shit that distracts from gameplay, pretty unconnected region/planet jumping, cheesy orbital station upgrading/unlocking, etc.
Even though I had not played the first Prey game, I’d still say the most and only bad thing about the Prey 2017 is its name. The name is forcibly put into the game in one memo and isn’t mentioned anywhere else, as if the hardest part of making that game was coming up with a new name and they just gave up, using an old IP. The game was so good tho, that it really could rival Half-Life if it had a couple more intriguing elements. Other than that, the gameplay area, enemy, weapons and utilities designs are spot on. Interconnectivity and reuse of old maps with new designs were excellent. The different mechanic of zero gravity environments really shone with the outside of the Talos I, with how good they implemented the feeling of going into empty space, skirting the station, etc. There wasn’t much to do outside, but the empty scenery was breathtaking anyway. The contrast of the opening of the game and its slow connection to the rest of the game, environment design with every bit of elements fitting the current space station environments, while adding the old Soviet style that the station was taken from, the weapon and ability progress that matches the same good mechanics from Wolfenstein and Doom, how the story is well written and flows very nicely even though the game is actually open world, which in turn changes a lot with respect to the story, etc.
I miss the OG Prey. That gravity was fun.
Even tho the game doesn’t need a sequel I want one so bad. That space station was amazing. I guess we wont be getting one, at least not from og devs. I still need to play that roguelike dlc for the game, I heard it’s very good too.
“Remembering Prey”? The game is 7 years old, and has a release on current gen consoles. The nostalgia cycle is starting to spiral in on itself. Get ready for “Remember Baldurs Gate 3” next month.
If we want to talk about a game that is about ready for a nostalgic revival, featured unique gameplay for the time, told a story with interesting lore, and had the potential for interesting sequels, let’s remember Prey (2006). Also, it had a bus full of evil ghost kids on a spaceship. Can’t beat that.
Prey is barely functional on modern systems. They never had a PS5 update and it barely hits 30fps there. The PC version is quite buggy and crashes for many.
I try to replay it every once in a while and just give up. It’s unfortunate.