And this is why indie games have been having such a good time of it. Sure, we might get the decade long “Early Access” of 7 Days to Die, or “We resemble but are legally distinct from Pokemon” Palworld, but we get fun games with a lot of obvious passion behind them. I do wish we would see more Baldur’s Gate 3 style large productions which aren’t designed around micro-transactions. But, I also realize that big name studios are run by folks with business degrees and not gamers; so, I should expect major games to be after my wallet like a meth addict.
Man, it’s insane how Larian has set up their business model to be so pro-consumer. Everyone needs to be looking at how they’re doing things as a case study.
Indie games also do this. One example is Million To One Hero, which recently shut down their servers and disabled the game for all owners.
Did anybody in the comments read the article? Rhetorical question
The article defines “live service game” as a game receiving regular updates for years, a definition which includes worldwide favourites like the Witcher 3 or BG3.
G@mers can’t read.
Sony released recently that people are playing more single player games.
Yet live service multiplayer skinnerbox microtransaction bonanza is probably more lucrative, so…
Not to mention the ever enticing allure of “free to play”
And I’ll be playing 0% of them.
Laughs in indie games